Gaming Your Way to Better Blood Sugars
You like games? Got diabetes? Then you are going to love this: A small Massachusetts-based startup company called Glymetrix has created an online game that aims to help you improve your diabetes management, but without all the boring and preachy “diabetes stuff.”
Seriously, the game is modeled after Trivial Pursuit, Jeopardy and similar games you’ve probably played before or watched on TV. Only about 20% of the total content is diabetes-related. (Categories include
Sports, Television, Olympics, and “All at Sea” {sailing stuff}, as well as tracts like “Living Well.”)
What they’ve done is “sprinkled in reminders to test your blood sugar,” and are working to offer tangible rewards that give people an immediate motivation to change their health-related behaviors.
“The core problem with diabetes management is that you need to do something difficult and/or onerous now for rewards much later. That makes it tough for people to get motivated. We thought it would help if there was a way to make it more immediate — so if you check blood glucose today or go for a walk today, you get a bonus now! The games offer a software-based environment where we can do that quickly and efficiently,” says Glymetrix CEO Tom Hunter, whom I talked to on the phone late last week.
The first reward on the docket is a $50 check for a determined high-point score.
Developed over the last year, the game is still in the beta testing phase, and the company is looking for user feedback. So feel free to register and give it a try HERE (Glymetrix actually encourages you not to use your real name, “for privacy purposes,” see Nitty Gritty, below.) Game questions are developed in-house by the company’s small team. For validity, all diabetes-related content is ADA-referenced, and anything related to food or diet is cross-checked with the USDA food database.
Although it’s still a work in progress, the Glymetrix trivia game is scheduled to be rolled out as a feature of the new Healthy Outcomes diabetes education-rewards site (announced here recently) some time this week. Healthy Outcome users who click on the game link will get a “quick round trip” through a 20-question cycle of the game.
“The game-based environment offers competition, entertainment, and multi-player interaction. People pay to participate in online environments like this, so why not play a game for free that could also help your health?” Hunter says.
With the likes of Dr. Graham McMahon of Harvard as Medical Advisor, a specialist in diabetes and behavior change, Glymetrix seriously believes that its game can help people lower their A1c, possibly by a full percentage point or more. Early testers have reported as much.
Thus the company is applying for a grant to set up a clinical trial at its local hospital in Salem, MA, in which they hope to prove the medical benefits. They’ll keep improving the game features as more and patients get on board, too, Hunter says, in part because his development team believes that the state of current online tools for diabetes is “pretty dismal.”
“There are better tools out there to help you design your Disneyworld vacation,” he says.
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For the endlessly curious: The Nitty Gritty on Glymetrix
Of course I asked more questions than even the gaming experts knew what to do with. So if you’re still truly intrigued, then read on:
DBMine) How did the idea for the game come about?
Hunter) “The inspiration came in Canada, at a training company some of us were working at for oil rigs. They were also known for creating games. A group of doctors came forward and asked for a diabetes game. So we started doing research into how to build a game to change behaviors (there is a fair amount of literature on gaming and behavior change).”
So what’s your business model? How will you make money if people play for free?
“We got a round of funding from investors in 2007. We envision the game as a component in other people’s online solutions, like healthcare providers or other health maintenance companies. The most interesting business model for us would be a per user subscription fee from those partners.
“Part of the plan is also to package and sell the patient data. That is, anonymous data will be rolled up into reports for Pharma companies, providers, and other interested parties. There won’t be any details on individual users, but rather POPULATION data about behaviors, such as ‘Do people who eat Italian food regularly tend to have worse outcomes?’”
Doesn’t the game get repetitive after a while?
“Actually, the content adjusts based on what each user does, and it will get more sophisticated as you go. We’ve built that into the architecture. Customization for each user is important, because you might have a player with a high school education versus college-level, master’s or post doc, so if the content is not adjustable, some people will lose interest, and others will keep losing when they play. If they lose the game, their self-efficacy goes down, which is exactly the opposite of what we want to achieve. Of course it’s rigged so that you win! That’s what we want.
“And of course it’s not just all about diabetes, or it wouldn’t be fun anymore. Right now, we want more people playing for feedback on whether or not we got the balance right.”
Besides the voice-over, will the game also integrate multimedia, like photos and video?
“We plan to build out community aspects like leader boards that show who scored the most points, text chat, voice chat, and message boards. We also want to allow uploading of pictures as part of the quiz game, so maybe people could upload their vacation photos for points, for example. Currently we’re testing photos in the “All at Sea” category — and that’s just because a friend of mine is a photographer and had a lot of photos of ships and boats and stuff. We’re working on utilizing photos of foods, showing portion sizes, as part of the health content.”
What about a mobile app?
“That would be interesting, certainly. It’s just a matter of developing various protocols for cell phone standards. That all depends on funding, of course (chuckles)”
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I was all excited because I like computer games, so I signed up, but the terms and conditions say it’s only for T2’s.
I don’t know if that means I shouldn’t participate since they’re collecting data, and maybe there will be some things in the game that are irrelevant to me ???
Posted by: Lee Ann Thill | December 8th, 2008 at 7:39 amHi Lee Ann,
Right now the game focus is on basic diabetes management skills and nutrition. Eventually it will have a stronger type II focus, because type II is very behavior driven.
One of our content writers has type I, and also plays. Right now any data and feedback is very helpful to us, we want to make the game more engaging, and build it to provide people with the maximum benefit.
So if you don’t mind playing, it is very helpful. Your feedback is also very important, we really do change things based on what the players tell us.
The existing content is good for either type I or type II. In the future you may see some material that is obviously for type II. As we add that we will also make sure to tell people, communication is very important to us.
Thanks for trying it out.
Tom
Posted by: Tom Hunter | December 8th, 2008 at 4:18 pmI am also type 1, and I don’t see how a game would motivate me to take better care of myself — the prospect of losing my eyesight, kidneys, and limb(s) is certainly all the motivation one could ask for.
Posted by: Lauren | December 8th, 2008 at 11:14 pmHi Lauren,
Clearly, the things you mention do motivate many people to do a good job managing thier diabetes. According to the ADA 55% of people with diabetes have A1c of 7 or lower. For those people the tools that already exist are working.
Still that leaves 45% of people having some trouble. In our tests so far we have seen some people test more frequently, and some people reduce their range over a multi-month period. We have also seen people who were well managed tell us they don’t need this.
Now we are looking for more people to try it. If you have well managed diabetes and want to have some fun and help others, try it out and give us some feedback. If you would like to try a new way of improving your management sign up, play and see if it works for you.
Thanks for your comment,
Tom
Posted by: Tom Hunter | December 9th, 2008 at 6:34 amMy A1c has been under 6 since my dx precisely because I don’t regard diabetes as a game or a challenge or puzzle. It’s life and death. I take my management seriously.
I am a medical student, and I have learned many times that people who rely on short-term rewards and motivations to make changes do not “stick with it” and do the work over the long haul. I’m very skeptical of things like this.
Posted by: Lauren | December 12th, 2008 at 12:17 am